CDG Notes
The Case Against ‘Art Games’ – Charles J Pratt
- Games “should be created primarily by the mechanics of the game rathern than decorations.
- Cannot have meaning without a visual element to trigger what it signifies.
- Many different interpretations of “The Marriage” the first art-game.
- “The Marriage” relies on the representational layer as it does on pure mechanics.
- Name changes the interpretations and mechanics of the game.
- Art-games shouldn’t use content like other games, because other games can be considered Art-games.
- What seperates art-games is the subject matter, but then we have to deal with games that have non-traditional themes.
- Games where never “art” until art-games where created?
- Some folks say its just a name, the genre doesn’t follow mainstream.
- Art-game creators should learn a little bit more about how to make games.
The Video-Game Programmer Saving Our 21st-Century Souls – Jason Fagone
- Video games lack legitimacy, and being able to connect on a personal level.
- Middle-age-men want to make games that are not murder simulators.
- Video games lack “a basic grammer of emotion”.
- Art games are “procedural rhetoric”, ie, don’t ask why, just accept it.
- Jason Rohrer is a legitamite auteur of games. He lives the lifestyle.
Fear and Gaming: Being and Nothingness and “Minecraft” – Jonathan Gourlay
- In Minecraft, “existence really does precede essence”.
- If you loose something you really love, it will haunt you.
Game: Every Day the Same Dream
- Reaction: Depressing
- Notes: Great minimalist feel, good color scheme
Game: Passage
- Reaction: Depressing
- Notes: Retro-arcade style feel
Game: Minecraft
- Reaction: Worried
- Notes: Massive headache playing this game. You’re free to do everything, but not sure exactly what to do.

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